- What is a technical drawing?? How is Scale important? Go through this with your partner and be ready to give at least two examples of technical drawings. They do not need to be from the activity. Hint: One use was mentioned in the video you watched a few days ago.
Agenda:
- Demonstration: Scale, toilets, and tractor trailers...
- Finish any Sketchup lessons from last class.
- Sketchup is 3d: Follow along with these tutorials in Sketchup:
- Getting Started with SketchUp - Part 1 – How do you accurately create measurements in Sketchup?
- Getting Started with SketchUp - Part 2
- Getting Started with SketchUp - Part 3
- Getting Started with SketchUp - Part 4
- Be ready to answer the closure activity.
- Go back and finish anything you need to Gamester Mechanic.
- Finish any make-up work.
- Work on the extra time agenda below.
Closure:
- How do you accurately create measurements in Sketchup?
Extra Time:
Coding & Game Design -
- Do a challenge or contest from the GSM Workshop.
- Choose a Challenge Card and make a game with it.
- Mess with the infinity play lab.
- Try the Tynker Level Editor. w00t!
- Try Kodu... it's 3d.
- Go flex your new skillz in Scratch.
- Typography in Illustrator (also works in Photoshop) (Follow Along and do what I do!) - font list
- Raster vs. Vector
- Intro to Photoshop (Follow Along and do what I do!)
- Canva - graphic deswign made simple.
- Design something: PSA poster or Typographic Logo / Label
- [8] You will design and analyze dynamic systems, a characteristic activity in both the media and in science today, with considerations of how end-users interact with said systems.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).
- [14] You will familiarize yourself with a host of online applications for productivity and creativity.
- [15] You will plan and manage activities to develop a solution or complete a project.
- [16] You will select and use computer applications effectively and productively.
- [17] You will apply existing knowledge to create original works to complete a project.
- [18] You will be able to determine and use the appropriate technology tool(s) for the task at hand in a manner that allows seamless transfer of created objects and documents to flow easily between the selected tools without outside intervention."