- Google a phrase like "why learn Game Design?" or "Why teach game design?" or "What kids can learn from designing games" or something similar.
- Can't find anything? Go read this. Really... the whole thing. It's not that bad.
- With your partner, develop a list of all the things you could learn through game design. Post at least one of them to the Edmodo Class group (CIT7,NOT MSChat!!!)
- Bonus: add a link to an article or blog post you read.
Agenda:
- Make sure you've finished with Tynker.
- Go participate in this discussion, "Games, gamification, & the future", to prepare for our next module. If you've already posted, reply to a classmates post that you can add something to or disagree with.
- Sign up for Gamestar Mechanic
- Play Episode 1 of the Quest, Addison Joins the League.
- Post which game in Episode 1 (Naviron Adventure /Altair Journey / Acheron Gauntlet / Kakuri Mindbender) was your favorite to Edmodo & why.
- Play Episode 2 of the Quest, Addison Joins the League.
- If you've been ignoring the introductory comics up to this point. Make sure you read them on the next 2 episodes. You will use the information! This is a test.
- Play through Episodes 3 and 4 of Gamestar Mechanic's introductory quest, "Addison joins the league".
Extra time & Bonus Goodies
- Bonus: Program your own Flappy Bird Game
- Super Bonus: Complete two lessons in Code Academy. Sign in with Google!!! (Yeah that's double bonus points!)
- For extra credit awesomeness, You can turn your response either discussion into a blog post. Be sure to embed the video in your blog and edit your response in such a way that Fred Farkle in Topeka, Kansas understands your post without reading my questions.
Objectives:
- [5] You will use observations of examples of effective and ineffective design to develop strategies to improve communication, sustainability, and useability.
- [6] You will use the relationship between color, typography, layout, and tone to design for a specific audience and purpose.
- [7] You will employ good typography and color theory to design for impact and readability.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing.)
- [13] You will participate regularly in an online social environment for the purpose of professional and academic growth.
- [14] You will familiarize yourself with a host of online applications for productivity and creativity.