- Watch this video on Learning Management Systems.
- With your partner, determine what is the first area you should check in any LMS class.
Agenda:
- General announcements and warnings.
- Work on your project and be awesome.
- I still don't know about portfolios, but you're welcome to use Blogger or Weebly for now. if you are logged into your apps account that should be no problem.
- If you were confused or lost last year in class or not even here, Go do a "design basics" project to get started:
- Programming Basics (Game Design / Programming)
- Visual Design Basics (Graphic / Fashion / Publishing / Concept art)
- Technical Drawing Basics (Sustainable Design / Concept Art / Interior Design)
- Game design basics (Game design)
- If you were a pro last year and you're ready to pursue an independent study, Work on a project from the list below or request one from your own highly-motivated technology-obsessed heart:
- Graphic design - this will be changing a lot!!! New toys! :)
- Game design & Development
- Fashion Design - this will be updated.
- Sustainable design
- Interior design
- Independent studies - Stuff that is not quite fleshed out yet ,but could be cool:
- Python Programming & Hacking Minecraft
- Video & Multimedia Design - this will be changing a lot!!! New toys! :)
- Digital Illustration and Concept art
- Coding & Programming
- we also have Solid Works now, so... if you're interested in design stuff for 3d printing, you may want to check that out. We started a wiki page.
- Lost? "What should I be doing right now???"
Objectives:
- [14] You will familiarize yourself with a host of online applications for productivity and creativity.
- [15] You will plan and manage activities to develop a solution or complete a project.
- [16] You will select and use computer applications effectively and productively.
- [17] You will apply existing knowledge to create original works to complete a project.
- [22] You will observe social norms established in online environments for the good of the community in your digital communications (Netiquette).
- [5] You will use observations of examples of effective and ineffective design to develop strategies to improve communication, sustainability, and useability.