Choose your favorite video game, board game, or sport and identify:
- “What do you do in the game?” (mechanics: collecting, shooting, throwing, solving)
- “How do you win the game?” (what is your goal?)
- “What limitations have you given players to make it more challenging?" (What are the rules of the game?)
- “Describe the game space.” (top-down, platformer, tabletop, grid, floor, etc.)
- “What do you use to play the game?” (components: dice, cards, ball, portal gun, crafting table etc.)
Write it down, discuss with your partner, and be prepared to share. Bonus: This would make a great blog post.
Agenda:
- Sign up for Gamestar Mechanic
- Play Episode 1 of the Quest, Addison Joins the League.
- Post which game in Episode 1 (Naviron Adventure /Altair Journey / Acheron Gauntlet / Kakuri Mindbender) was your favorite to Edmodo & why.
- Play Episode 2 of the Quest, Addison Joins the League.
- If you've been ignoring the introductory comics up to this point. Make sure you read them on the next 2 episodes. You will use the information! This is a test.
- Play through Episodes 3 and 4 of Gamestar Mechanic's introductory quest, "Addison joins the league".
- Then complete Episode 5.
- Post a link to your game on Edmodo.
- Avoiding Game Design Pitfalls.
Extra time & Bonus Goodies
- Bonus: Program your own Flappy Bird Game & share it on Edmodo or MyBigCampus
- Super Bonus: Complete two lessons in Code Academy. Sign in with Google!!! (Yeah that's double bonus points!)
Objectives:
- [10] You will design and analyze dynamic systems, a characteristic activity in both the media and in science today, with considerations of how end-users interact with said systems.
- [11] You will act as sociotechnical engineers, thinking about how people interact with systems you design by using the iteration feedback loop.
- [13] You will develop an understanding of programming & computational concepts.
- [14] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).