Sign in to Edmodo. Made it this far without joining our group? Pick one or two and respond:
- Okay, what is the oddest or most funny or most awkward thing you've experienced here at the Middle School this year? Tell it like you would a story at lunch.
- What is your favorite cafeteria meal?
- What is the best / most random thing you've heard someone say in class this year?
- Describe yourself in one word.
- Where do you see yourself in 10 Years?
- If you had to choose a spirit animal, what would yours be and why?
- What adventures do you have planned for this summer?
- What is the most memorable lesson / class you experienced this year? What was the topic? Who was teaching? What made it so memorable?
- Is there anything else about life here at SGAMS or your school year that you would like to share?
- Sum up the year in a sentence... or two.
Agenda:
- You may choose one of the following options. For the rest of the marking period, you will work on a project / app of your choice. You will need a "design basics" project to get started:
- CAD & Rapid Prototyping
- Drawing a house
- Get a Sample Floorplan to cheat from
- Import and prep your floorplan
- IF NO MEASUREMENTS ARE AVAILABLE, MEASURE AN INTERIOR DOOR AT 2'6" OR ~3'
- Drawing your exterior walls
- Drawing your Interior Walls
- 3d Printing:
- Drawing a house
- Intro to Game Design
- Choose a Challenge Card and make a game with it.
- A well made Hero challenge / Damage Block challenge game.
- BOSS: Epic Tale
- BOSS: Game Gift
- Advanced? Awesome? Bored?
- Check out Construct 2 (already Installed).
- NEW: Unity 2D Game Kit
- Programming Concepts
- Try the Tynker Level Editor. w00t!
- Boss fight! (Professor Codeypants)
- CSD Unit 3 - Animations and Games
- Visual Design Basics
- Boss Fight: Gypsy's Nightmare
- Intro to Illustrator (Follow Along and do what they do!)
- Create your first Design in Photoshop (Follow Along and do what they do!)
- Vector Portrait in Illustrator
- CAD & Rapid Prototyping
Objectives:
- [8] You will design and analyze dynamic systems, a characteristic activity in both the media and in science today, with considerations of how end-users interact with said systems.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).
- [14] You will familiarize yourself with a host of online applications for productivity and creativity.
- [15] You will plan and manage activities to develop a solution or complete a project.
- [16] You will select and use computer applications effectively and productively.
- [17] You will apply existing knowledge to create original works to complete a project.
- [18] You will be able to determine and use the appropriate technology tool(s) for the task at hand in a manner that allows seamless transfer of created objects and documents to flow easily between the selected tools without outside intervention."