- Open your three slide masterpiece and show your best slide to your partner.
Agenda:
- Visual design, Presentations, and looking good.
- Finish your 3 Slide Masterpiece and consider how Supersize it & Extreme Photo Cropping applies…
Extra time??? Yeah right!
- If you didn't do it already - Intro to Illustrator (Follow Along and do what I do in Illustrator! It is on your desktop!)
- Read this... twice: Become a Master Designer: Part 1: Limit your Fonts
- Type Rules (video)
- Typography in Illustrator (also works in Photoshop) (Follow Along and do what I do!) - font list
- Go follow these directions to sign up for GSM.
- Begin the quest, Addison Joins the league.
- Pay attention to the comics... some is just story, but some are actual game design lessons.
- Objectives:
- [1] You will learn & apply problem solving skills related to computer, application and network problems (FLEXIBILITY & ADAPTABILITY).
- [2] You will use online resources, such as the agenda, wiki, and videos, to guide & initiate your work (INITIATIVE AND SELF-DIRECTION).
- [3] Your work will remain focused on the tasks at hand and try to solve your own problems with the online resources and your seat partner (PRODUCTIVITY AND ACCOUNTABILITY).
- [5] You will use observations of examples of effective and ineffective design to develop strategies to improve communication, sustainability, and useability.
- [6] You will use the relationship between color, typography, layout, and tone to design for a specific audience and purpose.
- [7] You will employ good typography and color theory to design for impact and readability.
- [8] You will create and deliver an effective presentation, using Show & Tell techniques, such as the Pecha Kucha method.
- [13] You will participate regularly in an online social environment for the purpose of professional and academic growth.
- [8] You will design and analyze dynamic systems, a characteristic activity in both the media and in science today, with considerations of how end-users interact with said systems.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).