Every Wednesday is Code day! Go spend at least 10 minutes in a coding tool of your choice...
- Intermediate:
- Finish your code.org course from last year to review programming concepts.
- Go to Robomind and control a robot.
- Tynker - Code Commander - Great for those making top down games in Tynker!
- Tynker - Platformer Starter Kit - Great for those making platform games in Tynker!
- Advanced:
- Code Combat - Single / Multi-player Coding Game (Python or Javascript)
- Tynker - Counter Hack - Javascript
- Tynker- Toxic Jungle - Python
- Code Academy
Agenda:
- Policies & Procedures (Presentation)
- Google Apps... REMEMBER ME!!!!
- BYOD Sign off.
- Google Classroom setup
- Edmodo - Sign up for Edmodo here, using this Group Code.
- Write your username and password for Edmodo in a Google doc!!!!
- Create an Edmodo Profile with unique profile pic
- Begin working on your project (I would start by learning the apps you will be using and watching any tutorials):
- Digital Photography & Photo Editing (new)
- Game Design 2 (notes specifically on Portal and GSM)
- Game Development
- RPG Game Development
- Kodu & Project Spark
- Blocks-Based Programming and Game Development
- Place-Based iOS games
- Unity Game Development
- Graphic Design
- Fashion Design
- Digital illustration and Concept art
- 3d Design (Product Design)
- Sustainable design
- New Project - Physical Game Design!
- Audio Editing and Music Composition
- Video & Multimedia Design
- Interior Design Project
Objectives:
- [1] You will learn & apply problem solving skills related to computer, application and network problems (FLEXIBILITY & ADAPTABILITY).
- [2] You will use online resources, such as the agenda, wiki, and videos, to guide & initiate your work (INITIATIVE AND SELF-DIRECTION).
- [3] Your work will remain focused on the tasks at hand and try to solve your own problems with the online resources and your seat partner (PRODUCTIVITY AND ACCOUNTABILITY).
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).