- Go check your reply to this post.
- Make sure that you have answered all 5 parts of the question in conversational paragraph format. Please no Q&A style numbered or bulleted lists.
Agenda:
- Make sure you've finished your code.org course through The Farmer
- How games Make Kids Smarter
- If you weren't here, sign up for Gamestar Mechanic.
- Complete the Quest, Addison Joins The League (5 episodes)
Extra time:
- Do a challenge or contest from the GSM Workshop.
- Continue your code.org course.
- Mess with the infinity play lab.
- Go flex your new skillz in Scratch.
- Try Kodu... it's 3d.
- Bored? Advanced? Check out Stencyl.
- Programming Genius? Try Alice.
Objectives:
- [5] You will use observations of examples of effective and ineffective design to develop strategies to improve communication, sustainability, and useability.
- [6] You will use the relationship between color, typography, layout, and tone to design for a specific audience and purpose.
- [7] You will employ good typography and color theory to design for impact and readability.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).