- Go to Edmodo and look at feedback on your game. Reiterate if necessary.
- No feedback??? Go play a classmate's Flappy Bird Game that has no feedback.
- Give the following feedback: Was it Fun? Why was it Fun / Not Fun?
Agenda:
- Fun????? (presentation - move on for now)
- Continue your code.org course.
- Complete Stage 2: The Maze
- Complete Stage 5: The Artist
- Stage 7: The Artist 2
- Stage 9: The Farmer
- How games Make Kids Smarter
Extra time:
- Continue your code.org course.
- Mess with the infinity play lab.
- Go flex your new skillz in Scratch.
- Try Kodu... it's 3d.
- Bored? Advanced? Check out Stencyl.
- Programming Genius? Try Alice.
Objectives:
- [5] You will use observations of examples of effective and ineffective design to develop strategies to improve communication, sustainability, and useability.
- [6] You will use the relationship between color, typography, layout, and tone to design for a specific audience and purpose.
- [7] You will employ good typography and color theory to design for impact and readability.
- [11] You will develop an understanding of programming & computational concepts.
- [12] You will develop fluency with computational concepts (i.e. sequence, loops, events) and practices (i.e. iterative and incremental development, testing and debugging, reusing and remixing).