Making an Impact...
Ultimately, I want you to think about designing a game that's serious, but also fun. Yes, design for flow, but also look at your core subject matter. Let's check out some serious games...
Jane McGonigal: Gaming can make a better world
Link to original vid (for those that want to add to their blog)
If you wish to respond to Jane's Video on your blog, here are some ideas to consider:
Do you agree Mcgonigal's belief that if we want to survive the next century on this planet, we need to increase the total amount of time playing games to 21 billion hours every week (ie: has she convinced you)? Why / Why not? Can well designed games possibly help us to solve problems like hunger, poverty, climate change, global conflict, or obesity? If so, how? If not, why not? If you could design a game to change one thing in the world, what would it be. What kind of game do you think could help with this issue?
Serious Games to support serious causes:
Examples. Go play some...
Serious Games in Depth